Cloudyday


Serial problem solver here. I'm primarily a freelance writer, but I have a variety of different game development skills such as game design, 3D animation, 3D modelling, and programming. I graduated with my bachelor of design (games) at RMIT and am eager to contribute to any game jams whenever I'm available.
(Still a WIP)



Contact Info

Gmail: [email protected]
Discord: @zeruel1096
You may also write to me through any of the icons below, though bear in mind I may take longer to respond.



Writing

I'm generally a flexible writer, though my greatest strengths lie in worldbuilding and characterisation. You'll notice many examples here that incorporate some imagery. This is because my storytelling is made stronger through a visual medium, hence why I hope to write for video games and animation.


Lightmare Work

I've completed a year-long internship with Lightmare and worked with a team of writers on several faction campaigns, in particular the Genesis Industries and Swarmer campaign. The writing for the latter campaign can be found below.

I've also done some singular lines for generic cards to say during gameplay, which can be found in the following link.

Video Games

A short Visual Novel made as a collaborative effort for an O2A2 game jam. The story revolves around an unnamed bus driver lamenting his dead-end job, unaware of the mental prison he's placed himself into.

A text-based Twine Survival/Psychological Horror where players must choose carefully to escape a park full of monsters.

An interactive 3D experience where the player explores a rioting asylum with nothing but twisted fairy tale anecdotes to piece together the story.


Short Stories

A collection of pictureless stories. Images Sourced by Adobe Stock.


Other Examples

The 7th episode of a cancelled text-based Object Show, where a new writer would be delegated for each episode. This episode on the contestants scrambling to obtain a package from an airport, while delving into the worldbuilding and characters' inner struggles.


A collection of stories created from a Narrative Crusade game of Warhammer 40k. The stories in question build off of the results of the game and form an overarching narrative around the characters.


Contact Info

Gmail: [email protected]
Discord: @zeruel1096
You may also write to me through any of the icons below, though bear in mind I may take longer to respond.



3D Models


3D Animations


Contact Info

Gmail: [email protected]
Discord: @zeruel1096
You may also write to me through any of the icons below, though bear in mind I may take longer to respond.


Sprite Animation

A less orthodox form of animation that allows me to display my skills in scene composition, choreography, visual storytelling and sound design.


Digital Art


Painted Miniatures

Warhammer 40K is one of my biggest hobbies, and part of the appeal to me comes from the narrative you get to form with the models you paint. Each image links to an Instagram post containing a paragraph of lore.

Necrons - Tsarakura Dynasty

Dotted along the arborial surface of Taigalan, there have been spottings of mysterious androids lurking within its vast forests. The local rangers have attempted to understand their motives, but the actions of these machines remain as alien as their deadly weaponry.

High Lords of Terra - Necromunda Gang

What was meant to be a relaxing bout of poverty tourism for the High Lords of Terra quickly turned to disaster when their shuttle gets shot down onto the surface of Necromunda.


Contact Info

Gmail: [email protected]
Discord: @zeruel1096
You may also write to me through any of the icons below, though bear in mind I may take longer to respond.


A Papers Please-type game where you screen aliens transiting to planets in the Andromeda system. My contributions include the writing, sound design and programming.


Arcade Games

Short and sweet game ideas brought to life.


Walking Sims

Trips through immersive environments made in Unreal Engine and Unity.


Tech Demos

Gamemaker lacks a premade dialogue system, so I developed one that functions similarly to RPGmaker's system. Customisable features include fonts, text speed, text soundbytes, text size and text box placement. This system is notably present in Spaceport 925.


Contact Info

Gmail: [email protected]
Discord: @zeruel1096
You may also write to me through any of the icons below, though bear in mind I may take longer to respond.