Cloudyday
About Me
Serial problem solver here. I'm primarily a Game Designer and Writer, but I also have various other game development skills such as 3D Animation, 3D Modelling, and Programming. I've graduated with my Bachelor of Design (Games) at RMIT, and I'm eager to explore new and different aspects of Game Design.
Demo Reel
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Writing
I'm generally a flexible writer, though my greatest strengths lie in worldbuilding and characterisation. You'll notice many examples that incorporate some imagery. This is because my storytelling is made stronger through a visual medium, hence why I hope to write for video games and animation.
The 7th episode of a cancelled text-based Object Show, where a new writer would be delegated for each episode. This episode on the contestants scrambling to obtain a package from an airport, while delving into the worldbuilding and characters' inner struggles.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
A Papers Please-type game where you screen aliens transiting to planets in the Andromeda system. My contributions include the game design, narrative design (including worldbuilding and dialogue), sound design and programming.
Accomplishments
Created a click-and-drag system with audiovisual feedback.
Established worldbuilding for 7 different planets in a system, including their culture and history.
My group successfully worked together to create an appealing art style that remains consistent despite being handled by multiple artists.
Future Goals
Collaborate with programmers proficient in more advanced software such as Unity and Godot.
Develop some way to ensure artwork retains its resolution while imported.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Infinity Wars

During 2024, I completed a year-long internship with Lightmare and worked with a team of writers on several faction campaigns. These include the majority of the Genesis Industries and Swarmer campaigns, as well as smaller contributions on other campaigns. Writing for the Swarmer story can be found below:
I've also done some singular lines for generic cards to say during gameplay, which can be found in the following link:
Accomplishments
Developed the ability to write realistic and stylised dialogue, as well as differentiate between the two.
Helped design unique mechanics for an upcoming campaign.
Future Goals
Be less reliant on "..." for dialogue, as well as bold and italic text.
Be more consistent with character voice.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Park Pressure
A text-based Twine Survival/
Brimstone Bus
A short Visual Novel made as a collaborative effort for an O2A2 game jam. The story revolves around an unnamed bus driver lamenting his dead-end job, unaware of the mental prison he's placed himself into. As this was a group project for a visual novel jam, I got to experience networking and collaborating with people online.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Arcade Games
Short and sweet game ideas brought to life. While some assets such as sound effects are borrowed, these are entirely solo projects.
Accomplishments
Created a diverse set of gameplay loops.
Slime Knight and Krazy Kalkulator have satisfying audio feedback.
Future Goals
Connect with more Digital Artists to improve the visual aspect of these games.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Walking Sims
Trips through immersive environments made in Unreal Engine and Unity.
Accomplishments
Boosted my familarity with software integral to the games industry.
Presented storytelling through interactive and visual means.
Learned how to use mise-en-scène creatively to guide player movement and focus.
Future Goals
Introduce more interactivity for 3D projects such as this.
Optimise the camera and environments so that the player doesn't look see out-of-bounds areas.
Improve lighting and texture implementation so that objects look less glossy.
Keep files organised while making these games.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Tech Demos
Dialogue System
Gamemaker lacks a premade dialogue system, so I developed one that functions similarly to RPGmaker's system. Customisable features include fonts, text speed, text soundbytes, text size and text box placement. This system is notably present in Spaceport 925.
Accomplishments
Created a system robust enough to re-use for a larger project.
Made the voice clips, profile picture and text font all easily modifiable.
Future Goals
Make it more easy to modify the location of the text box.
Incorporate more of my own unique programming.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Adobe Animate
Adobe Photoshop
Adobe Illustrator
Krita
Da Vinci Resolve
Substance Painter 3D
Blender
Maya
Gamemaker Studio
Godot
Unity
Unreal Engine
RPGMaker MZ
Accomplishments
Constantly learning new methods of streamlining animation process, producing a better end product as a result.
Future Goals
Stay focused on one scene or process at a time, rather than jumping to something else.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Sprite Animation
A less orthodox form of animation that allows me to display my skills in scene composition, choreography, visual storytelling and sound design.
Storyboard Art
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Contact Info
Gmail: [email protected]
Discord: @tristan09282You may also write to me through any of the icons below, though bear in mind I may take longer to respond.
Digital Art
Miniature Painting
Warhammer 40K is one of my biggest hobbies, and part of the appeal to me comes from the narrative you get to form with the models you paint. Each image links to an Instagram post containing a paragraph of lore.
Necrons - Tsarakura Dynasty
Dotted along the arborial surface of Taigalan, there have been spottings of mysterious androids lurking within its vast forests. The local rangers have attempted to understand their motives, but the actions of these machines remain as alien as their deadly weaponry.
High Lords of Terra - Necromunda Gang
What was meant to be a relaxing bout of poverty tourism for the High Lords of Terra quickly turned to disaster when their shuttle gets shot down onto the surface of Necromunda.
Contact Info